Friday, March 1, 2013

Seussland




Seussland

Teacher Directions: You will be creating a Game Board out of your classroom.  The game will have 13 centers that the students will visit in the 2-hour time slot. 
Students will collaborate in pairs to go around to the different centers with.  It isn’t about who wins first, it is about who created the best product at each center.
Each center will have an end product that will be judged.  Whoever wins at that center will get a prize (TBA). 
Each center will have a bag with the directions and the Dr. Seuss book that it is based upon (if applicable).  Multiple groups can be there at the same time, but there is a limit of 3 groups per center at 1 time.  The students will roll a dice to see which center they will visit next.  If they land on a center they have already been at, they roll again.

Student Directions: 
Center 1 (with computers)


Options:  You may gather information about his life from Wikipedia, read his books on MYON, or reanalyze the Dr. Seuss books that you have previously read.



Center 2:  Fox in Socks (computer)
Directions:  Create a video in Smart Notebook of you reading the book “Fox in Socks.”

Click the video camera button at the top

Once you click the red button, you must start recording.  It will record every movement you make on your computer screen and your voice.  When you are done, push stop.

*Make sure to save to the your drive.



Center 3: Hooray for Diffendoofer Day!
Directions:  Think about all of the teachers that you have had in your school career.  Write a rhyming Seuss-like poem to describe two of those teachers.  Make sure to draw a picture!  (Yes, it can be stick figures).  For extra credit, you can make up your own teacher to describe.



Center 4:  Oh! The Places You Will Go!
Directions:  I was given this book on my last day of High School.  My stepfather thought it was the perfect book to send me away in.  I love the message in this book.  It helps me remember that I can achieve things.  Write a letter to an upcoming 6th grader that encourages them to achieve great things in 6th grade.  (It does not have to rhyme).



Center 5:  Horton Hatches the Egg
Directions:  Take the story and turn it into a two-person play.  A two-person play is a play that only has two actors.  The actors can play more than 1 role. Be prepared to act it out!



Center 6: The Cat in the Hat Comes Back
Directions:  Create your own Cat in the Hat Comes Back comic strip with new events.  It must rhyme!



Center 7: Horton Hears a Who!
Directions:  Summarize this book into a short poem.  Make sure to include all of the important details, and it must rhyme!



Center 8:  Guest Reader



Center 9: Green Eggs and Ham
Directions:  Write a persuasive paper that convinces someone either to hate green eggs and ham or to love green eggs and ham.  It must have three reasons why you would love/hate green eggs and ham. 



Center 10:  Create a game that celebrates Dr. Seuss. Use these questions and answers as guiding information. 



Center 11: Seussteller
Directions:  Create the given Suessteller, then create your own based upon Dr. Seuss’s books you have read.



Center 12: Write your own Dr. Seuss book!
Directions:  With a partner, create your own Dr. Seuss book.  Think about every Dr. Seuss book you have read.  They all have certain things in common.  They all have some made up words to make it rhyme.  They all have pictures that show the story.  Plus, they all have an important message.  Create your own rhyming picture book that gives an important message.  BE CREATIVE!

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