Seussland
Teacher Directions: You will be creating a Game Board out of your
classroom. The game will have 13 centers
that the students will visit in the 2-hour time slot.
Students will collaborate in pairs to go around to the
different centers with. It isn’t about
who wins first, it is about who created the best product at each center.
Each center will have an end product that will be
judged. Whoever wins at that center will
get a prize (TBA).
Each center will have a bag with the directions and the Dr.
Seuss book that it is based upon (if applicable). Multiple groups can be there at the same
time, but there is a limit of 3 groups per center at 1 time. The students will roll a dice to see which
center they will visit next. If they
land on a center they have already been at, they roll again.
Student Directions:
Center 1
(with computers)
Options: You may gather
information about his life from Wikipedia, read his books on MYON, or reanalyze
the Dr. Seuss books that you have previously read.
Center
2: Fox in Socks (computer)
Directions: Create a
video in Smart Notebook of you reading the book “Fox in Socks.”
Click the video camera button at the top
Once you click the red button, you must start recording. It will record every movement you make on
your computer screen and your voice.
When you are done, push stop.
*Make sure to save to the your drive.
Center 3:
Hooray for Diffendoofer Day!
Directions: Think about
all of the teachers that you have had in your school career. Write a rhyming Seuss-like poem to describe
two of those teachers. Make sure to draw
a picture! (Yes, it can be stick
figures). For extra credit, you can make
up your own teacher to describe.
Center
4: Oh! The Places You Will Go!
Directions: I was given
this book on my last day of High School.
My stepfather thought it was the perfect book to send me away in. I love the message in this book. It helps me remember that I can achieve
things. Write a letter to an upcoming 6th
grader that encourages them to achieve great things in 6th grade. (It does not have to rhyme).
Center
5: Horton Hatches the Egg
Directions: Take the
story and turn it into a two-person play.
A two-person play is a play that only has two actors. The actors can play more than 1 role. Be
prepared to act it out!
Center 6:
The Cat in the Hat Comes Back
Directions: Create your
own Cat in the Hat Comes Back comic strip with new events. It must rhyme!
Center 7:
Horton Hears a Who!
Directions: Summarize
this book into a short poem. Make sure
to include all of the important details, and it must rhyme!
Center
8: Guest Reader
Center 9:
Green Eggs and Ham
Directions: Write a
persuasive paper that convinces someone either to hate green eggs and ham or to
love green eggs and ham. It must have
three reasons why you would love/hate green eggs and ham.
Center
10: Create a game that celebrates Dr.
Seuss. Use these questions and answers as guiding information.
Center
11: Seussteller
Directions: Create the
given Suessteller, then create your own based upon Dr. Seuss’s books you have
read.
Center
12: Write your own Dr. Seuss book!
Directions: With a
partner, create your own Dr. Seuss book.
Think about every Dr. Seuss book you have read. They all have certain things in common. They all have some made up words to make it
rhyme. They all have pictures that show
the story. Plus, they all have an
important message. Create your own rhyming
picture book that gives an important message.
BE CREATIVE!